Hold Undead– 3rd Level Wizard Spell (Player’s Handbook)

Hold Undead– 3rd Level Wizard Spell (Player’s Handbook)

Hold Undead– 3rd Level Wizard Spell (Player’s Handbook)





Hold Undead


(Necromancy)




Range: 60 ft.

Components: V, S, M

Duration: 1d4 rds. + 1 rd./level

Casting Time: 5

Area of Effect: 1d3 undead

Saving Throw: Neg.





When cast, this spell renders immobile 1d3 undead creatures whose total Hit
Dice are equal to or less than the caster’s level. No more than three undead can
be affected by a single spell. To cast, the wizard aims the spell at a point
within range and the three undead closest to this are considered to be in the
area of effect, provided all are within the field of vision and spell range of the
caster. Undead of a mindless nature (skeletons, zombies, or ghouls) are
automatically affected. Other forms of undead are allowed a saving throw to negate
the effect. If the spell is successful, it renders the undead immobile for the
duration of the spell.


The material component for this spell is a pinch of sulphur and powdered
garlic.




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