Enchanted Weapon– 4th Level Wizard Spell (Player’s Handbook)

Enchanted Weapon– 4th Level Wizard Spell (Player’s Handbook)

Enchanted Weapon– 4th Level Wizard Spell (Player’s Handbook)





Enchanted Weapon


(Enchantment)




Range: Touch

Components: V, S, M

Duration: 5 rds./level

Casting Time: 1 turn

Area of Effect: Weapon(s) touched

Saving Throw: None





This spell turns an ordinary weapon into a magical one. The weapon is the
equivalent of a +1 weapon, with +1 to attack and damage rolls. Thus, arrows, axes,
bolts, bows, daggers, hammers, maces, spears, swords, etc., can be made into
temporarily enchanted weapons. Two small weapons (arrows, bolts, daggers, etc.)
or one large weapon (axe, bow, hammer, mace, etc.) weapon can be affected by the
spell. The spell functions on existing magical weapons as long as the total
combined bonus is +3 or less.


Missile weapons enchanted in this way lose their enchantment when they
successfully hit a target, but otherwise the spell lasts its full duration. This spell
is often used in combination with the enchant an item and permanency spells to create magical weapons, with this spell being cast once per desired
plus of the bonus.


The material components of this spell are powdered lime and carbon.




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