Death Fog– 6th Level Wizard Spell (Player’s Handbook)

Death Fog– 6th Level Wizard Spell (Player’s Handbook)

Death Fog– 6th Level Wizard Spell (Player’s Handbook)





Death Fog


(Alteration, Evocation)




Range: 30 yds.

Components: V, S, M

Duration: 1d4 rds. + 1/level

Casting Time: 6

Area of Effect: Two 10-ft. cubes/level

Saving Throw: None





The casting of a death fog spell creates an area of solid fog that has the additional property of being
highly acidic. The vapors are deadly to living things, so that vegetation
exposed to them will die–grass and similar small plants in two rounds, bushes and
shrubs in four, small trees in eight, and large trees in 16 rounds. Animal life
not immune to acid suffers damage according to the length of time it is exposed
to the vapors of a death fog, as follows:






1st round:

1 point



2nd round:

2 points



3rd round:

4 points



4th and each succeeding round: 8 points





The death fog otherwise resembles the 2nd-level fog cloud spell: rolling, billowing vapors that can be moved only by a very strong
wind. Any creature attempting to move through the death fog progresses at a rate of
1 foot per unit of normal movement rate per round. A gust of wind spell cannot affect it, but a fireball, flame strike, or wall of fire can
burn it away in a single round.


The material components are a pinch of dried and powdered peas, powdered
animal hoof, and strong acid of any sort (including highly distilled vinegar or acid
crystals), which must be obtained from an alchemist.




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