Project Image– 6th Level Wizard Spell (Player’s Handbook)

Project Image– 6th Level Wizard Spell (Player’s Handbook)

Project Image– 6th Level Wizard Spell (Player’s Handbook)





Project Image


(Alteration, Illusion/Phantasm)




Range: 10 yds./level

Components: V, S, M

Duration: 1 rd./level

Casting Time: 6

Area of Effect: Special

Saving Throw: None





By means of this spell, the wizard creates a nonmaterial duplicate of himself,
projecting it to any spot within spell range. This image performs actions
decided by the wizard–walking, speaking, spellcasting–conforming to the actual
actions of the wizard unless he concentrates on making it act differently (in
which case the wizard is limited to half movement and no attacks).


The image can be dispelled only by means of a successful dispel magic spell (or upon command from the spellcaster); attacks pass harmlessly through
it. The image must be within view of the wizard projecting it at all times,
and if his sight is obstructed, the spell is broken. Note that if the wizard is
invisible at the time the spell is cast, the image is also invisible until the
caster’s invisibility ends, though the wizard must still be able to see the
image (by means of a
detect invisibility spell or other method) to maintain the spell. If the wizard uses dimension door, teleport, plane shift, or a similar spell that breaks his line of vision, the project image spell ends.


The material component of this spell is a small replica (doll) of the wizard.




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