Reincarnation– 6th Level Wizard Spell (Player’s Handbook)

Reincarnation– 6th Level Wizard Spell (Player’s Handbook)

Reincarnation– 6th Level Wizard Spell (Player’s Handbook)





Reincarnation


(Necromancy)




Range: Touch

Components: V, S, M

Duration: Permanent

Casting Time: 1 turn

Area of Effect: Person touched

Saving Throw: None





With this spell, the wizard can bring back to life a person who died no more
than one day per level of experience of the wizard before the casting of the
spell. The essence of the dead person is transferred to another body, possibly one
very different from his former body. Reincarnation does not require any saving
throw, system shock, or resurrection survival roll. The corpse is touched, and
a new incarnation of the person will appear in the area in 1d6 turns. The
person reincarnated recalls the majority of his former life and form, but the
character class, if any, of the new incarnation might be different indeed. The new
incarnation is determined on the following table. If a player character race is
indicated, the character must be created.






D100 Roll

Incarnation



01-05

Bugbear



06-11

Dwarf



12-18

Elf



19-23

Gnoll



24-28

Gnome



29-33

Goblin



34-40

Half-elf



41-47

Halfling



48-54

Half-orc



55-59

Hobgoblin



60-73

Human



74-79

Kobold



80-85

Orc



86-90

Ogre



91-95

Ogre mage



96-00

Troll





Note: Very good or very evil persons will not be reincarnated as creatures
whose general alignment is the opposite.


The material components of the spell are a small drum and a drop of blood.




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