Prismatic Spray– 7th Level Wizard Spell (Player’s Handbook)
Prismatic Spray
(Conjuration/Summoning)
Range: 0
| Components: V, S
|
Duration: Instantaneous
| Casting Time: 7
|
Area of Effect: 70 x 15 ft. spray
| Saving Throw: Special
|
When this spell is cast, the wizard causes seven shimmering, multicolored rays
of light to flash from his hand in a triangular spray. This spray is 70 feet
long and spreads to 15 feet wide at the end. It includes all colors of the
visible spectrum; each ray has a different power and purpose. Any creature with
fewer than 8 Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any
other effect.
Any creature in the area of effect will be touched by one or more of the rays.
To determine which ray strikes a creature, roll 1d8 and consult the following
table:
Prismatic Spray Results
1 = red
| 5 = blue
|
2 = orange
| 6 = indigo
|
3 = yellow
| 7 = violet
|
4 = green
| 8 = struck by two rays, roll again twice (ignoring any 8s)
|
Color
| Order
|
|
of Ray
| of Ray
| Effect of Ray
|
Red
| 1st
| Inflicts 20 points of damage, save vs. spell for half.
|
Orange
| 2nd
| Inflicts 40 points of damage, save vs. spell for half.
|
Yellow
| 3rd
| Inflicts 80 points of damage, save vs. spell for half.
|
Green
| 4th
| Save vs. poison or die; survivors suffer 20 points of poison
|
|
| damage.
|
Blue
| 5th
| Save vs. petrification or be turned to stone.
|
Indigo
| 6th
| Save vs. wand or go insane.
|
Violet
| 7th
| Save vs. spell or be sent to another plane.
|