Prismatic Spray– 7th Level Wizard Spell (Player’s Handbook)

Prismatic Spray– 7th Level Wizard Spell (Player’s Handbook)

Prismatic Spray– 7th Level Wizard Spell (Player’s Handbook)





Prismatic Spray


(Conjuration/Summoning)




Range: 0

Components: V, S

Duration: Instantaneous

Casting Time: 7

Area of Effect: 70 x 15 ft. spray

Saving Throw: Special





When this spell is cast, the wizard causes seven shimmering, multicolored rays
of light to flash from his hand in a triangular spray. This spray is 70 feet
long and spreads to 15 feet wide at the end. It includes all colors of the
visible spectrum; each ray has a different power and purpose. Any creature with
fewer than 8 Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any
other effect.


Any creature in the area of effect will be touched by one or more of the rays.
To determine which ray strikes a creature, roll 1d8 and consult the following
table:




Prismatic Spray Results




1 = red

5 = blue

2 = orange

6 = indigo

3 = yellow

7 = violet

4 = green

8 = struck by two rays, roll again twice (ignoring any 8s)





Color

Order



of Ray

of Ray

Effect of Ray

Red

1st

Inflicts 20 points of damage, save vs. spell for half.

Orange

2nd

Inflicts 40 points of damage, save vs. spell for half.

Yellow

3rd

Inflicts 80 points of damage, save vs. spell for half.

Green

4th

Save vs. poison or die; survivors suffer 20 points of poison





damage.

Blue

5th

Save vs. petrification or be turned to stone.

Indigo

6th

Save vs. wand or go insane.

Violet

7th

Save vs. spell or be sent to another plane.





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