Create Water– 1st Level Priest Spell (Player’s Handbook)

Create Water– 1st Level Priest Spell (Player’s Handbook)

Create Water– 1st Level Priest Spell (Player’s Handbook)





Create Water


(Alteration)


Reversible




Sphere: Elemental (Water)



Range: 30 yds.

Components: V, S, M

Duration: Permanent

Casting Time: 1 rd.

Area of Effect: Up to 27 cu. ft.

Saving Throw: None





When the priest casts a create water spell, up to four gallons of water are generated for every experience level
of the caster (for example, a 2nd-level priest creates up to 8 gallons of water,
a 3rd-level priest up to 12 gallons, etc.). The water is clean and drinkable
(it is just like rain water). The created water can be dispelled within a round
of its creation; otherwise, its magic fades, leaving normal water that can be
used, spilled, evaporated, etc. The reverse of the spell, destroy water, obliterates without trace (no vapor, mist, fog, or steam) a like quantity of
water. Water can be created or destroyed in an area as small as will actually
contain the liquid, or in an area as large as 27 cubic feet (1 cubic yard).


Note that water can neither be created nor destroyed within a creature. For
reference purposes, water weighs about 8 ½ pounds per gallon, and a cubic foot of
water weighs approximately 64 pounds.


The create water spell requires at least a drop of water; the destroy water spell, at least a pinch of dust.




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