Anti-Animal Shell– 6th Level Priest Spell (Player’s Handbook)

Anti-Animal Shell– 6th Level Priest Spell (Player’s Handbook)

Anti-Animal Shell– 6th Level Priest Spell (Player’s Handbook)





Anti-Animal Shell


(Abjuration)




Sphere: Animal, Protection



Range: 0

Components: V, S, M

Duration: 1 turn/level

Casting Time: 1 rd.

Area of Effect: 10-ft. radius

Saving Throw: None





By casting this spell, the caster brings into being a hemispherical force
field that prevents the entrance of any sort of living creature that is wholly or
partially animal (not magical or extraplanar). Thus a sprite, a giant, or a
chimera would be kept out, but undead or conjured creatures could pass through the
shell of force, as could such monsters as aerial servants, imps, quasits,
golems, elementals, etc. The anti-animal shell functions normally against
crossbreeds, such as cambions, and lasts for one turn for each level of experience the
caster has attained. Forcing the barrier against creatures strains and ultimately
collapses the field.


The spell requires the caster’s holy symbol and a handful of pepper.




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