Heal– 6th Level Priest Spell (Player’s Handbook)

Heal– 6th Level Priest Spell (Player’s Handbook)

Heal– 6th Level Priest Spell (Player’s Handbook)





Heal


(Necromancy)


Reversible




Sphere: Healing



Range: Touch

Components: V, S

Duration: Permanent

Casting Time: 1 rd.

Area of Effect: 1 creature

Saving Throw: None





The very potent heal spell enables the priest to wipe away disease and injury in the creature who
receives the benefits of the spell. It completely cures all diseases or
blindness of the recipient and heals all points of damage suffered due to wounds or
injury. It dispels a feeblemind spell. It cures those mental disorders caused by spells or injury to the
brain. Naturally, the effects can be negated by later wounds, injuries, and
diseases.


The reverse, harm, infects the victim with a disease and causes loss of all but 1d4 hit points,
if a successful touch is inflicted. For creatures that are not affected by the heal or harm spell, see the
cure light wounds spell.




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