Wall of Thorns– 6th Level Priest Spell (Player’s Handbook)

Wall of Thorns– 6th Level Priest Spell (Player’s Handbook)

Wall of Thorns– 6th Level Priest Spell (Player’s Handbook)





Wall of Thorns


(Conjuration/Summoning)




Sphere: Plant, Creation



Range: 80 yds.

Components: V, S

Duration: 1 turn/level

Casting Time: 9

Area of Effect: One 10-ft. cube/level

Saving Throw: None





The wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing
needle-sharp thorns as long as a person’s finger. Any creature breaking through (or
crashing into) the wall of thorns suffers 8 points of damage, plus an additional
amount of damage equal to the creature’s AC. Negative ACs subtract from the
base 8 points of damage, but no adjustment is made for Dexterity. Any creature
within the area of effect of the spell when it is cast, crashes into the wall of thorns and must break through to move. The damage is based on each 10-foot thickness
of the barrier.


If the wall of thorns is chopped at, it takes at least four turns to cut a
path through a 10-foot thickness. Normal fire cannot harm the barrier, but magical
fires burn away the barrier in two turns, creating a wall of fire effect while
doing so (see
wall of fire spell). In this case, the cool side of the wall is that closest to the caster
of the thorn wall.


The nearest edge of the wall of thorns appears up to 80 yards distant from the
caster, as he desires. The spell’s duration is one turn for each level of
experience of the caster, and it covers one 10-foot cube per level of the caster in
whatever shape the caster desires. Thus a 14th-level caster could create a
wall of thorns up to 70 feet long by 20 feet high (or deep) by 10 feet deep (or
high), a 10-foot-high by 10-foot-wide by 140-foot-long wall to block a dungeon
passage, or any other sort of shape that suited his needs. The caster can also
create a wall of 5-foot thickness, which inflicts half damage but can be doubled
in one of the other dimensions. Note that those with the ability to pass
through overgrown areas are not hindered by this barrier. The caster can dismiss the
barrier on command.




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