Holy Word– 7th Level Priest Spell (Player’s Handbook)

Holy Word– 7th Level Priest Spell (Player’s Handbook)

Holy Word– 7th Level Priest Spell (Player’s Handbook)





Holy Word


(Conjuration/Summoning)


Reversible




Sphere: Combat



Range: 0

Components: V

Duration: Special

Casting Time: 1

Area of Effect: 30-ft. radius

Saving Throw: None





Uttering a holy word spell creates magic of tremendous power. It drives off evil creatures from
other planes, forcing them to return to their own planes of existence, provided
the speaker is in his home plane. Creatures so banished cannot return for at
least a day. The spell further affects creatures of differing alignment as shown
on the following table:




Effects of Holy Word




Creature’s









Hit Dice or



Attack





Level

General

Move

Dice

Spells

Less than 4

Kills







4 to 7+

Paralyzes 1d4 turns







8 to 11+

Slows 2d4 rounds

-50%

-4*



12 or more

Deafens 1d4 rounds

-25%

-2

50% chance









of failure





* Slowed creatures attack only on even-numbered rounds until the effect
wears off.




Affected creatures are those within the 30-foot-radius area of effect, which
is centered on the priest casting the spell. The side effects are negated for
deafened or silenced creatures, but such are still driven off if other-planar.


The reverse, unholy word, operates exactly the same way but affects creatures of good alignment.






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