Multiple Character Problems (Dungeon Master Guide)

Multiple Character Problems (Dungeon Master Guide)

Multiple Character Problems (Dungeon Master Guide)





Multiple Character Problems




Playing the role of a single character in depth is more than enough work for
one person. Adding a second character usually means that both become lists of
numbers rather than personalities.




Shared Items: One single player/multiple character problem that needs to be nipped in the
bud is that of shared equipment. Some players will trade magical items, treasure,
maps, and gear back and forth among their characters.


For example, when Phaedre goes adventuring she takes along Bertramm’s ring of invisibility. Bertramm, in exchange, gets the use of Phaedre’s boots of speed. In short, each character has the accumulated treasure of two adventurers to
draw on.


Do not allow this! Even though one player controls both characters, those
characters are not clones. Their equipment and treasure is extremely valuable.
Would Phaedre loan her boots to a character controlled by another player? How about
an NPC? Probably not, on both counts. Unless the character is (foolishly)
generous in all aspects of his personality, you have every right (some might call
it a duty) to disallow this sort of behavior.




Shared Information: Information is a much more difficult problem. Your players must understand the
distinction between what they know as players and what their characters know.
Your players have read the rules and shared stories about each other’s games.
They’ve torn out their hair as the entire party of adventurers was turned into
lawn ornaments by the medusa who lives beyond the black gateway. That is all
player information. No other characters know what happened to that group, except
this: they went through the black gateway and never returned.


The problem of player knowledge/character knowledge is always present, but it
is much worse when players control more than one character in the same region.
It takes good players to ignore information their characters have no way of
knowing, especially if it concerns something dangerous. The best solution is to
avoid the situation. If it comes up and players seem to be taking advantage of
knowledge they shouldn’t have, you can discourage them by changing things a bit.
Still, prevention is the best cure.


And remember, when problems arise (which they will), don’t give up or give in.
Instead, look for ways to turn the problem into an adventure.




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