Wand of Frost (Dungeon Master Guide)
Wand of Frost: A frost wand can perform three functions that duplicate wizard spells:
Ice storm: A silvery ray springs forth from the wand and an ice (or sleet) storm occurs
up to 60 feet away from the wand holder. This function requires one charge.
Wall of ice: The silvery ray forms a wall of ice, six inches thick, covering a
600-square-foot area (10′ x 60′, 20′ x 30′, etc.). Its initiative modifier is +2, and it
uses one charge.
Cone of cold: White crystalline motes spray forth from the wand in a cone with a 60-foot
length and a terminal diameter of 20 feet. The initiative modifier is +2, and the
effect lasts just one second. The temperature is -100 degrees F., and damage
is 6d6, treating all 1s rolled as 2s (6d6, 12-36). The cost is two charges per
use. Saving throw vs. wands is applicable.
The wand can function once per round, and may be recharged.
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