Amulet of the Planes– Magical Item (Dungeon Master Guide)
Amulet of the Planes: This device enables the individual possessing it to transport himself
instantly to or from any one of the closest levels of the Outer Planes. This travel is
absolutely safe, if not absolutely sure, but until the individual learns the
device, transport will be random. Roll 1d6. On a 4-6, add 12 to the result of a
1d12 roll (for a result between 1 and 24). On a 1-3, do not add 12 to a 1d12
roll. Figure the total and consult the following table to determine where the
holder of the amulet ends up:
| 1-2
| Mount Celestia
|
| 3
| Bytopia
|
| 4
| Elysium
|
| 5
| Beastlands
|
| 6-7
| Arborea
|
| 8
| Ysgard
|
| 9
| Limbo
|
| 10
| Pandemonium
|
| 11-12
| The Abyss
|
| 13
| Carceri
|
| 14
| The Gray Waste
|
| 15
| Gehenna
|
| 16-17
| Baator
|
| 18
| Acheron
|
| 19
| Mechanus
|
| 20
| Arcadia
|
| 21-24
| Prime Material Plane*
|
*As an alternative, you can substitute the following for totals between 22 and
24:
| 22
| Etheral plane
|
| 23
| Astral plane
|
| 24
| Prime, but alternate Earth
|