Iron Flask– Magical Item (Dungeon Master Guide)

Iron Flask– Magical Item (Dungeon Master Guide)

Iron Flask– Magical Item (Dungeon Master Guide)





Iron Flask: These special containers are typically inlaid with runes of silver and
stoppered by a brass plug bearing a seal set round with sigils, glyphs, and special
symbols. When the user speaks a command, he can force any creature from another
plane into the container, provided the creature fails its saving throw vs.
spell–after magic resistance, if any, is checked. Range is 60 feet. Only one
creature at a time can be so contained. Loosing the stopper frees the captured
creature.


If the individual freeing the captured creature knows the command word, the
creature can be forced to serve for one turn (or to perform a minor service which
takes up to one hour). If freed without command knowledge, dice for the
creature’s reaction. Any attempt to force the same creature into the flask a second
time allows it +2 on its saving throw and makes it very angry and totally hostile. A discovered bottle might contain:




D100 Roll

Contents

01-50

Empty

51-54

Air elemental

55-65

Djinni

66-69

Earth elemental

70-72

Efreeti

73-76

Fire elemental

77-86

Invisible stalker

87-89

Rakshasa

90-93

Salamander

94-97

Water elemental

98-99

Wind walker

00

Xorn





Table of Contents


Published by adminNo Comments - Go back

No comments yet.

Leave a Reply

You must be logged in to post a comment.