Necklace of Missiles– Magical Item (Dungeon Master Guide)
Necklace of Missiles: This device appears to be nothing but a cheap medallion or piece of valueless
jewelry. If a character places it about his neck, however, he can see the
necklace as it really is–it is actually a golden chain from which hang a number of
golden missile globes. The spheres are detachable only by the wearer, who can
easily hurl them up to a 70-foot distance. When they arrive at the end of their
trajectory, they burst as a magical fireball. The number of missiles, and their respective Hit Dice of fireball damage, are determined by rolling 1d20 and consulting the table below:
| Number of Missiles and Power
|
D20
| in Dice
|
Roll
| 11
| 10
| 9
| 8
| 7
| 6
| 5
| 4
| 3
| 2
|
1-4
| -
| -
| -
| -
| -
| -
| 1
| -
| 2
| -
|
5-8
| -
| -
| -
| -
| -
| 1
| -
| 2
| -
| 2
|
9-12
| -
| -
| -
| -
| 1
| -
| 2
| -
| 4
| -
|
13-16
| -
| -
| -
| 1
| -
| 2
| -
| 2
| -
| 4
|
17-18
| -
| -
| 1
| -
| 2
| -
| 2
| -
| 2
| -
|
19
| -
| 1
| -
| 2
| -
| 2
| -
| 4
| -
| -
|
20
| 1
| -
| 2
| -
| 2
| -
| 2
| -
| 2
| -
|
For example, on a roll of 9-12, the necklace will possess seven missiles–one
7-dice, two 5-dice, and four 3-dice fireballs.
The size will show that there is a difference in power between globes, but the
number of dice and damage each causes cannot generally be known.
If the necklace is being worn or carried by a character who fails his saving
throw versus a magical fire attack, the item must undergo a saving throw check
as well. If it fails to save, all remaining missiles detonate simultaneously.
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