Magical Items (Tome of Magic)
Magical Items
Of all the new material in this book, magical items require the least effort
to introduce. Many are simply treasures that can be discovered in a newly-won
hoard. In this case, DMs are encouraged not to reveal all the powers of a
newly-found item. Rather, the player should be forced to puzzle out an item’s powers.
For example, the characters find a magical quill. What does it do? How is it
used? Answering these questions is a goal that players can set for their
characters. After spending time, spells, and money on research and possibly more
adventures, the characters may discover that they own a quill of law.
Another effective and logical method for introducing never-before-seen magical
items is for NPCs to possess these fascinating new devices. Thus, a wild mage
might own a rod of disruption or an elementalist a wand of corridors.
(See Magic Item Tables, Tome of Magic, Table 88: Magical Items, Dungeon Master Guide)
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