Land of Stability– 6th Level Priest Spell (Tome of Magic)

Land of Stability– 6th Level Priest Spell (Tome of Magic)

Land of Stability– 6th Level Priest Spell (Tome of Magic)





Land of Stability (Abjuration)


Sphere: Wards


Range: 10 yards/level


Components: V, S, M


Duration: 1 day/level


Casting Time: 6


Area of Effect: 10-foot-cube/level


Saving Throw: None




Land of stability protects the area of effect and all creatures and objects within it from the
following natural disasters:


•Earthquakes–vibrations do not affect the warded area and fissures will not
open beneath the warded area;


•Floods–the warded area remains dry, even if submerged;


•Windstorms–the warded area suffers no damage from strong winds and objects
cannot be blown into the warded area;


•Lava and ash eruptions–lava and ash flow around the warded area; and


•Avalanches–stones and snow will not fall on the warded area.




Land of stability offers no protection against magically-generated disasters or spells that
duplicate natural disasters. Disasters in progress in the area when the spell is
cast are not affected.


This spell affects a cubic area whose sides equal the caster’s level times 10
feet; thus, a 15th-level caster could affect a 150′ x 150′ x 150′ cube.


The material components are the priest’s holy symbol and a pinch of volcanic
ash.




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