Ward Matrix– Quest Spell (Tome of Magic)

Ward Matrix– Quest Spell (Tome of Magic)

Ward Matrix– Quest Spell (Tome of Magic)





Ward Matrix (Invocation/Evocation)


Sphere: Wards


Range: Special


Duration: 60 days


Casting Time: 6 turns


Area of Effect: Special


Saving Throw: None




The ward matrix spell links as many as six locations within the Prime Material plane. Only
locations that have a functioning Wards spell may be linked. Ward matrix conjoins the different Wards spells so that each linked site gains the
protection of all other wards in the network.


From the place where the ward matrix is cast, magical connections spread to the other designated sites. These can
be seen with a true seeing or similar spell as tendrils of magical energy running through the air just
above ground level. The connections target their destinations and move toward
them at a rate of 40 miles per turn. They can evade barriers such as anti-magic shells by moving above or around them. When the connections reach their
destinations, they multiply and spread to connect all other locations in the network; this
secondary linkage is established at a rate of 20 miles per turn.


The conjoining of Wards lasts for 60 days unless a linked area is destroyed or
a Wards spell is dispelled. Any location that is destroyed or has its Wards
spell dispelled is removed from the matrix; other connections remain intact for
the duration.




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