Rings (Tome of Magic)
Rings
Ring of Affliction: When an identify spell is used on this cursed ring, it will appear to be a ring of resistance. The ring will function as such until the wearer makes a saving throw to any
school in opposition to the school represented by the ring. The school of magic
represented can be determined by rolling 1d8 on the table below.
D8 Roll
| Represented School
|
1
| Abjuration
|
2
| Alteration
|
3
| Conjuration/Summoning
|
4
| Enchantment/Charm
|
5
| Illusion/Phantasm
|
6
| Invocation/Evocation
|
7
| Lesser/Greater Divination
|
8
| Necromancy
|
The first time the wearer of a ring of affliction makes a saving throw against any school in opposition to the school of the
ring worn, the ring of affliction’s true properties are revealed. The ring causes the wearer to suffer a -2
penalty on all saving throws vs. spells of the ring’s opposing school or schools.
Once this power is activated, the beneficial effects of the ring no longer
operate. Once the curse has been activated, the wearer can remove the ring only
through a remove curse spell.
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