Teleportation Chamber– Miscellaneous Magic (Tome of Magic)

Teleportation Chamber– Miscellaneous Magic (Tome of Magic)

Teleportation Chamber– Miscellaneous Magic (Tome of Magic)





Teleportation Chamber: These devices are used to teleport matter (as per the 5th-level teleport spell) and vary in size from a 1′x1′x1′ box to a 10′x10′x10′ room. They are
usually made of ornate wood, but can be fashioned of stone or metal. In any
case, the interior walls are always covered with mirrored tiles much like disintegration chambers. A small, green sphere is fastened to the outside of the chamber near the
door, and another sphere is positioned on an inside wall.


To activate the device, a creature must touch one of the spheres while
concentrating on a mental image of the destination. The chance of error is exactly the
same as that described in the
Player’s Handbook for casting the 5th-level teleport spell, with one exception. If the contents of the chamber are being sent to
another teleportation chamber, the chance of a mishap is 0%.


The number of people or objects that may be teleported is limited only by the
size of the chamber. The size of any given chamber can be determined from the
table below.




D6 Roll

Chamber Size

1

1′ cube

2

2′x2′x3′ box

3

3′x3′x6′ box

4

3′x5′x6′ box

5

5′x5′x10′ box

6

10′x10′x10′ box





All travelers and materials in the chamber arrive at the same destination,
which is determined by the activator. Distance is not a factor, but interplanar
travel is not possible by means of this magical machine. Each use drains the
device of one charge. Teleportation chambers generally have between 81-100 charges (1d20+80) and may be recharged.




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