| 2d4 Roll
| Index
| Title
|
| 2
| 0
| Unsung
|
| 3
| 1
| Accepted
|
| 4
| 2
| Known
|
| 5
| 3
| Noted
|
| 6
| 4
| Good standing
|
| 7
| 5
| Liked
|
| 8
| 6
| Well-known
|
| Index
| Title
|
| 0
| Unsung
|
| 1
| Accepted
|
| 2
| Known
|
| 3
| Noted
|
| 4
| Good standing
|
| 5
| Liked
|
| 6
| Well-known
|
| 7
| Admired
|
| 8
| Prominent
|
| 9
| Distinguished
|
| 10
| Popular
|
| 11
| Reputable
|
| 12
| Honored
|
| 13
| Celebrated
|
| 14
| Illustrious
|
| 15
| Eminent
|
| 16
| Acclaimed
|
| 17
| Prestigious
|
| 18
| Famous/Infamous
|
| 19
| Renowned
|
| 20
| Revered
|
| within the week
| +1
|
| over a week ago
| +0
|
| over a month ago
| -1
|
| over 3 months ago
| -2
|
| over 6 months ago
| -3
|
| over 9 months ago
| -4
|
| over a year ago
| -5
|
| that succeeds
| +2
|
| fails but no reaction adjustment
| -1
|
| fails and worsens reactions
| -3
|
| 0% of income
| -2
|
| 10% of income
| +0
|
| 25% of income
| +1
|
| 50% of income
| +2
|
| 75% of income
| +3
|
| 90% of income
| +4
|
| Completed a local adventure
| +1
|
| Fulfilled a local quest
| +2
|
| Blamed for a violent crime
| -2
|
| Convicted of a violent crime
| -5
|
| DM's option
| +/-5
|
| Fame Scale:
|
|
|
| Calmed a violent situation
| +2
|
|
| Made a hostile person look foolish
| +1
|
|
| Turned a crowd's mood against evil
| +3
|
|
| Prevented a crime from occurring
| +2
|
|
| Upheld a good person's reputation
| +1
|
|
| Upheld what's right vs. adversaries
| +1
|
|
|
|
|
| Infamy Scale:
|
|
|
| Blamed for a nonviolent crime
| +1
|
|
| Avoided imprisonment
| +2
|
|
| Escaped imprisonment
| +3
|
|
| Make town watch look foolish
| +1
|
|
| Created a political scandal
| +3
|
| Distance
| Reputation
|
| from base
| Decline
|
| 1 town or 25 miles
| -2
|
| 2 towns or 50 miles
| -4
|
| 3 towns or 100 miles
| -6
|
| 4 towns or 150 miles
| -8
|
| 5 towns or 200 miles
| -10
|
| Farther
| No reputation
|