Requisiti Minimi: WIS 9
Hit Dice : d6
Alignment : Any
Races Allowed: Any
Elenco dei Sacerdoti
DEFENDERS
Priest Alignment : Lawful Good
Spheres
War Major
Wards Major
Weather Major
Guardian Major
Law Major
Combat Major
Protection Major
Sun Major
Summoning Major
Healing Minor
Detect evil : This power allows the priest to use detect evil once per day per two levels (twice a day at 3rd, three times a day at 5th, etc.). The priest must stand still and concentrate for one round; in all other respects the ability operates just like a detect evil spell cast by the priest.
Turn undead : A priest with this power may turn undead
Weapon selection : the priest may wield any weapon he wishes to.
Fire/electrical resistance : The priest gains a +2 bonus to saving throws vs. fire or electrical effects, including both natural phenomena and magical attacks.
CHILDREN OF THE LIGHT
Priest Alignment : Lawful Neutral
Spheres :
Law Major
Combat Major
Protection Major
Summoning Major
Healing Minor
Charm Major
Divination Major
Law Major
Time Major
Thought Major
Detect evil : This power allows the priest to use detect evil once per day per two levels (twice a day at 3rd, three times a day at 5th, etc.). The priest must stand still and concentrate for one round; in all other respects the ability operates just like a detect evil spell cast by the priest
Detect undead : A priest with this ability may use detect undead once per day per two levels. He need only stand still and concentrate for one round to invoke the power. The duration and area of effect are the same as a detect undead spell cast by the priest
Immunity to charm : At 3rd level, the priest becomes immune to charm effects or spells cast by a group of related creatures, such as woodland creatures, undead, plant monsters, extraplanar monsters, or wizards.
HEALERS
Priest Alignment : Neutral Good
Spheres
All Major
Animal Major
Astral Major
Creation Major
Healing Major
Necromantic Major
Travelers Major
Elemental Major
Protection Major
Weather Minor
Armor Class improvement : The priest is trained in avoiding blows through timing and deception. His natural Armor Class improves by one point at every even level (AC 9 at 2nd, 8 at 4th, 7 at 6th, and so on) to a maximum of AC 2. However, this ability is useless if the priest wears any form of armor or magical devices which replace armor, like bracers of defense.
Expert Healer : Cure Light Wounds 1xday
Weapon selection : The priest is allowed to include one edged weapon in his list of permissible weapons |
WISE ONES
Priest Alignment : Any
Spheres
All Major
Astral Major
Chaos Major
Divination Major
Law Major
Numbers Major
Thought Major
Weather Major
Summoning Major
Protection Major
Divination (Wizard)
Weapon selection : The priest is allowed to include one edged weapon in his list of permissible weapons
WANDERERS
Priest Alignment : Chaotic Good
Spheres
All Major
Animal Major
Creation Major
Elemental (All) Major
Weather Major
Travelers Major
Plant Major
Healing Minor
Identify plants and animals : The character has the ability to identify natural plants and animals. He may also identify pure water.
Turn Undead : A priest with this power may turn undead
Weapon selection : The priest is allowed to include one edged weapon in his list of permissible weapons
Pass without trace : At 1st level, the priest gains the ability to pass without trace, as per the spell, at his normal movement rate.
Immunity to natural disease : The priest is immune to normal diseases, although magical diseases such as lycanthropy and mummy rot still affect him.
BORN OF THE SWORDS
Priest Alignment : Chaotic Neutral
Spheres
All Major
Chaos Major
Combat Major
Elemental Fire Major
Healing Minor
Summoning Major
War Major
Weather Major
Hit point bonus : A priest with this ability uses a d10 for his Hit Die instead of a d8
Weapon selection : The priest may wield any weapon he wishes to.
Weapon specialization : This ability allows a priest to specialize in a weapon using the normal specialization rules.
Combat bonus : The priest’s THAC0 advances at the warrior rate of 1 per level instead of the normal priest rate of 2 per 3 levels. The effects of this ability become more pronounced at higher levels.
STORMS
Priest Alignment : Lawful Evil
Spheres
All Major
Charm Major
Combat Major
Divination Major
Harming Minor
Law Major
Protection Minor
War Major
Wards Major
Detect good : Clerics with this ability can see emanations of good from creatures or objects within a path 10 feet wide by 60 feet long. It takes one round to scan a direction, and the cleric cannot be attempting other actions.
Know alignment : This ability allows the character to cast the know alignment spell once a day. This is in addition to the number of spells the priest can normally cast.
Weapon specialization : This ability allows a priest to specialize in a weapon using the normal specialization rules.
Immunity to charm : The priest is immune to charm spells
Immunity to disease : The priest is immune to natural diseases.
NECROMANCERS
Priest Alignment :Neutral Evil
Spheres
All Major
Chaos Major
Healing Major
Law Major
Necromantic Major
Numbers Major
Protection Major
Summoning Major
War Major
Weather Major
Necromancy (Wizard)
Pass without trace : At 3rd level, the character can pass without trace, as per the spell, at his normal movement rate.
Putrefy food and water : This ability allows the character to cast one putrefy food and drink spell a day in addition to the number of spells he can normally cast.
Wizardly priests : These priests gain access to necromancy school of wizard spells and can cast them as if they were clerical spells. The priests must continue to observe the number of various level spells they can cast each day.
Command undead : The cleric is granted power over undead, such as zombies, skeletons, vampires, and liches. Clerics can command these creatures, and as clerics advance in faith and experience levels, they can create some forms of undead.
Expert wounder : This ability allows the character to cast one cause light wounds spell a day in addition to the number of spells the priest can normally cast.
Speak with dead : Once per day, the character can cast speak with dead spells.
DARK ONES
Priest Alignment :Chaotic Evil
Spheres
All Major
Astral Major
Chaos Major
Charm Major
Creation Major
All Elemental Major
Harming Minor
Necromancy Minor
Summoning Major
Thought Major
Time Major
Illusion / Phantasm (Wizard)
Detect good : Clerics with this ability can see emanations of good from creatures or objects within a path 10 feet wide by 60 feet long. It takes one round to scan a direction, and the cleric cannot be attempting other actions.
Know alignment : This ability allows the character to cast the know alignment spell once a day. This is in addition to the number of spells the priest can normally cast.
Wizardly priests : These priests gain access to illusion/phantasm school of wizard spells and can cast them as if they were clerical spells. The priests must continue to observe the number of various level spells they can cast each day. |