Ghoul, Kleshite

Ghoul, Kleshite

Ghoul, Kleshite


Lankhmar

Ghoul, Kleshite


2137



 Ghoul, Kleshite

Climate/Terrain:Jungle (Klesh)
Frequency:Rare
Organization:Pack
Activity Cycle:Any
Diet:Carnivore
Intelligence:Low (5-7)
Treasure:B,V
Alignment:Chaotic evil
No. Appearing:2-16
Armor Class:5
Movement:12, Br 12
Hit Dice:3
THAC0:17
No. of Attacks:3
Damage/Attack:1-4/1-4/1-8
Special Attacks:Paralyzation, surprise
Special Defenses:Nil
Magic Resistance:Nil
Size:L (5-6’ tall)
Morale:Steady (11-12)
XP Value:270

“Hast ever heart,” the tall Northerner intones, “of those sinuous earth-hued tropical Kleshite ghouls with hands like spades that burrow beneath cemeteries and their environs, silently emerge behind you, then seize you and drag you down before you can gather your wits to oppose it, digging more softly than the armadillo? One such, it’s said, subterraneously pursued the man whose house lay by a lich-field and took him in his own cellar.”


Combat: Kleshite ghouls burrow underground, emerge unexpectedly beneath their victims, and attempt to drag them down to be consumed later. They automatically attack with surprise and cause paralysis as a normal ghoul. Victims of a Kleshite ghoul do not rise as ghouls themselves.


Habitat/Society: Kleshite ghouls live in chaotic packs, with the strongest getting the lion’s share of any prey. These filthy creatures are not above consuming their own fellows if they get too hungry.


Ecology: Graveyard scavengers and predators, Kleshite ghouls are feared throughout the south of Nehwon. They serve no real ecological function and are exterminated wherever they are found.



Last Modified: March 09, 2010, 14:04:08 GMT

Advanced Dungeons & Dragons 2nd Edition




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