Strength– 2nd Level Wizard Spell (Player’s Handbook)
Strength
(Alteration)
Range: Touch
| Components: V, S, M
|
Duration: 1 hr./level
| Casting Time: 1 turn
|
Area of Effect: Person touched
| Saving Throw: None
|
Application of this spell increases the Strength of the character by a number
of points–or tenths of points after 18 Strength is attained (only if the
character is a warrior). Benefits of the strength spell last for the duration of the magic. The amount of added Strength
depends upon the spell recipient’s group and is subject to all restrictions on
Strength due to race and class. Multiclass characters use the best die.
Class
| Strength Gain
|
Priest
| 1d6 points
|
Rogue
| 1d6 points
|
Warrior
| 1d8 points
|
Wizard
| 1d4 points
|
If a warrior has an 18 Strength already, from 10% to 80% is added to his
extraordinary Strength roll. The spell cannot confer a Strength of 19 or more, nor
is it cumulative with other magic that adds to Strength. Beings without Strength
scores (kobolds, lizard men, etc.) receive a +1 to attack and damage rolls.
The material component of this spell is a few hairs, or a pinch of dung, from
a particularly strong animal–ape, bear, ox, etc.
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