Clairvoyance– 3rd Level Wizard Spell (Player’s Handbook)

Clairvoyance– 3rd Level Wizard Spell (Player’s Handbook)

Clairvoyance– 3rd Level Wizard Spell (Player’s Handbook)





Clairvoyance


(Divination)




Range: Unlimited

Components: V, S, M

Duration: 1 rd./level

Casting Time: 3

Area of Effect: Line of sight

Saving Throw: None





Similar to the
clairaudience spell, the clairvoyance spell empowers the wizard to see in his mind whatever is within sight range
from the spell locale chosen. Distance from the wizard is not a factor, but the
locale must be known–familiar or obvious. Furthermore, light is a factor, as
the spell does not enable the use of infravision or magical enhancements. If the
area is magically dark, only darkness is seen; if naturally pitch dark, only a
10-foot radius from the center of the spell’s area of effect can be seen.
Otherwise, the seeing extends to the normal vision range according to the
prevailing light. Lead sheeting or magical protection foils a clairvoyance spell, and the wizard has some indication that it is so blocked. The spell
creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard’s
current plane of existence.


The material component is a pinch of powdered pineal gland.




Table of Contents


Published by adminNo Comments - Go back

No comments yet.

Leave a Reply

You must be logged in to post a comment.