Forget– 2nd Level Wizard Spell (Player’s Handbook)

Forget– 2nd Level Wizard Spell (Player’s Handbook)

Forget– 2nd Level Wizard Spell (Player’s Handbook)





Forget


(Enchantment/Charm)




Range: 30 yds.

Components: V, S

Duration: Permanent

Casting Time: 2

Area of Effect: 1-4 creatures

Saving Throw: Neg.

in a 20-ft. cube







By means of this spell, the spellcaster causes creatures within the area of
effect to forget the events of the previous round (the one minute of time
previous to the utterance of the spell). For every three levels of experience of the
spellcaster, another minute of past time is forgotten. This does not negate charm, suggestion, geas, quest, or similar spells, but it is possible that the being who placed such magic
upon the recipient could be forgotten. From one to four creatures can be
affected, at the discretion of the caster. If only one is to be affected, the
recipient saves vs. spell with a -2 penalty; if two, they save with -1 penalties; if
three or four are to be affected, they save normally. All saving throws are
adjusted by Wisdom. A priest’s heal or restoration spell, if specially cast for this purpose, will restore the lost memories, as
will a limited wish or wish, but no other means will do so.




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