Permanency– 8th Level Wizard Spell (Player’s Handbook)

Permanency– 8th Level Wizard Spell (Player’s Handbook)

Permanency– 8th Level Wizard Spell (Player’s Handbook)





Permanency


(Alteration)




Range: Special

Components: V, S

Duration: Permanent

Casting Time: 2 rds.

Area of Effect: Special

Saving Throw: None





This spell affects the duration of certain other spells, making the duration
permanent. The personal spells upon which a permanency is known to be effective are as follows:




comprehend languages

protection from evil

detect evil

protection from normal missiles

detect invisibility

read magic

detect magic

tongues

infravision

unseen servant

protection from cantrips







The wizard casts the desired spell and then follows it with the permanency spell. Each permanency spell lowers the wizard’s Constitution by 1 point. The wizard cannot cast
these spells upon other creatures. This application of permanency can be dispelled
only by a wizard of greater level than the spellcaster was when he cast the
spell.


In addition to personal use, the permanency spell can be used to make the following object/creature or area-effect spells
permanent:




enlarge

prismatic sphere

fear

stinking cloud

gust of wind

wall of fire

invisibility

wall of force

magic mouth

web





Additionally, the following spells can be cast upon objects or areas only and
rendered permanent:




alarm

wall of fire

audible glamer

distance distortion

dancing lights

teleport

solid fog





These applications to other spells allow it to be cast simultaneously with any
of the latter when no living creature is the target, but the entire spell
complex then can be dispelled normally, and thus negated.


The permanency spell is also used in the fabrication of magical items (see the 6th-level
spell
enchant an item). At the DM’s option, permanency might become unstable or fail after a long
period of at least 1,000 years. Unstable effects might operate intermittently or
fail altogether.


The DM may allow other selected spells to be made permanent. Researching this
possible application of a spell costs as much time and money as independently
researching the selected spell. If the DM has already determined that the
application is not possible, the research automatically fails. Note that the wizard
never learns what is possible except by the success or failure of his research.




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