Hold Animal– 3rd Level Priest Spell (Player’s Handbook)

Hold Animal– 3rd Level Priest Spell (Player’s Handbook)

Hold Animal– 3rd Level Priest Spell (Player’s Handbook)





Hold Animal


(Enchantment/Charm)




Sphere: Animal



Range: 80 yds.

Components: V, S

Duration: 2 rds./level

Casting Time: 6

Area of Effect: 1-4 animals in 40-ft. cube

Saving Throw: Neg.





By means of this spell, the caster holds one to four animals rigid. Animals
affected are normal or giant-sized mammals, birds, or reptiles, but not monsters
such as centaurs, gorgons, harpies, naga, etc. Apes, bears, crocodiles, dogs,
eagles, foxes, giant beavers, and similar animals are subject to this spell. The
hold lasts for two rounds per caster level. The caster decides how many
animals can be affected, but the greater the number, the better chance each has to
successfully save against the spell. Each animal gets a saving throw: If only one
is the subject of the spell, it has a penalty of -4 on its roll; if two are
subject, each receives a penalty of -2 on its roll; if three are subject, each
receives a penalty of -1 on its roll; and if four are subject, each gets an
unmodified saving throw.


A maximum body weight of 400 pounds (100 pounds for nonmammals) per animal per
caster level can be affected–for example, an 8th-level caster can affect up
to four 3,200-pound mammals or a like number of 800-pound nonmammals, such as
birds or reptiles.




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