The Percentile Table (Dungeon Master Guide)

The Percentile Table (Dungeon Master Guide)

The Percentile Table (Dungeon Master Guide)





The Percentile Table




This is another simple form of encounter table. Here, the creature frequency
percentages can be used directly. To create a percentile table, the DM repeats
the steps given above for selecting and grouping his encounters, again opting
not to use the efreeti or the brass dragon. Then the number of creatures at each
frequency is divided into the percentage for that frequency (70%, 20%, 7%, and
3%, respectively, for common, uncommon, rare, and very rare). In the earlier
example, the list includes six common monsters. (70%), resulting in an 11% spread
per monster (66% total). This is repeated for the monsters in each category.
The resulting number is the dice range for each creature. Using these values as
a guide, he arranges the creatures into a table.




D100



Roll

Creature

Common



01-11

Camel

12-22

Giant centipede

23-33

Herd animal

34-44

Ogre

45-55

Orc

56-66

Huge spider





Uncommon



67-70

Basilisk

71-74

Caravan

75-78

Hobgoblins

79-82

Nomads

83-86

Giant scorpion





Rare



87-88

Chimera

89-90

Pilgrims

91-92

Harpy

93-95

Dervishes

96-97

Salamander





Very Rare



98-99

Lamia

100

Djinni





Using this method the DM was able to remain reasonably faithful to the
frequency percentages for different creatures: 66% as opposed to 70% for common; 20%
exactly for uncommon; 11% as opposed to 7% for rare; and 3% for very rare. In
creating this table, the DM had to make adjustments here and there to account for
all percentage numbers, but doing so allowed him to increase the emphasis on
certain monsters.




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