Weather Stasis– 4th Level Priest Spell (Tome of Magic)

Weather Stasis– 4th Level Priest Spell (Tome of Magic)

Weather Stasis– 4th Level Priest Spell (Tome of Magic)





Weather Stasis (Abjuration)


Sphere: Wards, Weather


Range: 30 yards


Components: V, S, M


Duration: 1 hour/level


Casting Time: 1 turn


Area of Effect: 10-foot cube/level


Saving Throw: None




Weather stasis maintains the weather conditions prevalent in the area of effect when the
spell is cast. The spell affects a cube whose sides equal the caster’s level times
10 feet (a 10th-level caster could affect a 100′ x 100′ x 100′ cube).


An area protected by weather stasis is unaffected by temperature variations in the surrounding environment. The
spell also acts as a shield against rain, snow, and hail, which cannot enter the
protected area. If conditions of precipitation existed in the area of effect
when the spell was cast, the identical weather will continue for the duration of
the spell.


For example, weather stasis is cast in an area where the temperature is 75 F. and no precipitation is
falling. Half an hour later, the temperature drops to 60 degrees and rain begins
to fall. The protected area remains dry and the temperature stays at 75 degrees.
If the spell had been cast while rain was falling in the area of effect, rain
would continue to fall for the duration of the spell, even after it stopped
raining in the surrounding area.


All physical objects other than rain, snow, and hail can pass into the
protected area. All creatures and characters can move freely into and out of the area.
The spell does not prevent water-based spells or water-based creatures (such
as water elementals) from operating in the area.


The spell protects against both natural and magically generated weather. Night
and day pass normally in the protected area, although temperature variations
associated with night and day do not occur.


The material components are the priest’s holy symbol and a drop of rain.






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